What Instructors and Instructional Designers Could Learn from Pokemon Go: Quest for Mixed Reality, Pervasive Games and Geolocation

Session Description
With the meteoric rise of the augmented reality (AR) game Pokemon GO last year, you may want to consider designing an educational experience that happens both on a mobile device and across real-world spaces. Join us as we demonstrate design and gameplay features using AR mobile apps with instructional design and game design characteristics to create these educational experiences. The presenters employed AR to deliver content and to develop the skill of seamlessly incorporating mobile devices into learning. In the state of Colorado, geolocated AR mobile devices are used in Career Technical Education to include GIS, manufacturing and Allied Health.

We’ll be second screening during this presentation, so bring your mobile devices. We’re going on a quest! We will tour how to plan and create a pervasive game or learning activity that takes your students outside of the online and campus classroom into the real world.

Presenter(s)
  • Kae Novak, Front Range Community College, Westminster, CO, USA
  • Chris Luchs, Colorado Community College System, Denver, CO, USA
  • Cynthia Calongne, CTU/CCCOnline, Colorado Springs, CO, USA
Audience
All Audiences

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